fter my gamer culture take on nanowrimo degenerated into a guideline for writing fantasy I decided to extend the madness onto another 5 tips for writing fiction that I have gathered with the years.

And so Mr. Towelhead spills part 2 of:

CATS!!! Sorry, I mean …

nano2_nyan

… Video Game Culture: Writing Fantasy

BTW mates Nyan Cat is (c) of Christopher Torres, alias prguitarman. 2011.

And before you go out thinking that Mr. Towelhead is some sort of a writing guru let me tell you my secret. For one, a naughty literature teacher who was genuinely interested in us a.k.a. she made life hell for us because she cared :) and … Secondly, I insist, “How to write a damn good novel” by James N Frey. Now, lets get on with it.

6. Theme. You don’t have to give a moral to your story but you should at least provide a theme. Basically, what are you trying to proove? Love is madness? Ambition is good? Whatever you choose try to prove it right (or wrong) through the story. But, WHY? Well, think of it this way. A story without a theme, is like a movie about nothing. For example: “Armageddon”, the movie has the theme of redemption, father making it up to his daughter; and this theme is wrapped around a disaster-movie. NEAT. And most of all, yeah most of all… Don’t get distracted!

Oh no! What’s that? A cat DJ? NOOOOooooOOoOooOooo!

nano2_dj

Focus Luke, USE THE FORCE…

DJ Kitty is (c) by George Solano. 2010

7. Outline. Or should you? Wether you want to develop the story before hand or not, is entirely up to you. Some people need to outline the entire story before writing, some people SHOULD outline the entire story before writing and some people like to have fun discovering where the story goes. What should you do. Trial and error. Have fun :)

8. Flow. A story is a succession of events and not “cool”-events somehow stringed together. I had ideas for really cool action or romance scenes in my stories but then I struggled to somehow steer the story towards these events… Regardless of logic or anything. Readers will immediately notice when something is out of place, so if an idea just doesn’t fit in the story. Ditch it.

9. Genre. You’ll find a lot of talk about genre, setting, plot, backstory, etc. Why should you care? Well, we humans are lazy and like to make things easier on ourselves. Literate people like to read for the joy of words. Most of us like to read for entertainment, we like to sit and relax and receive what we expect [I guess you could say, what we payed for]. Talking about genres is talking about cliches. Rule of thumb: If you are starting to write, stick to your genre’s cliches and just break a very, very few rules. Once you’re married with your genre’s cliches, bend the rules to your will!

Like a naked dude bending his cat to his will S:

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Machine Gun Kitty is (c) by Hollisterchick 7961, apparently. 2010

Are too lazy to do research and/or read about the genre you like. Well, at least watch movies of your genre. And by the way Machine Gun Kitteh is horrible animal cruelty [sarcasm] and AWESOME, go check it out :D And by the way, f* you PETA.

10. Don’t sweat it. If you hate math, don’t write a chemical romance (huh), if you hate history, don’t write a based-on-true-events criminal thriller set in the 1700 Victorian Period (you see). Balance things out: What topics do you like? versus What topics are you familiar with/good at? Use your God-given ability to find shortcuts and be lazy!

Example: You have no clue of biology but you want to write a treasure hunt novel in the Amazon. Well, have your character be clueless of biology and describe the story through his/her clueless eyes, describe how he/she has to fight his way through the jungle despite him/her knowing nothing of the Amazon. Wanna go hardcore? Go the extra mile and actually do some research about a topic necessary to your story. Wanna be creative? Describe how your character goes through this research process as you do. This will give your story street cred Yo’!

Any jow. I have written way too much for a gamer’s standard. So cheers and good night.

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